PM3.6 - Captain Falcon - Subaction - Attack100
            
            
            
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            Stats
            
                
                    | IASA: | None | 
                
                    | Hitboxes active: | 3-4, 9-10, 16-17, 22-23, 28-34 | 
                
                    | Hitbox set 0 hits: | 3, 9, 16, 22, 28, 30, 32, 34 | 
                
                    | Subaction Index: | 0x4c | 
            
            Hitboxes
            Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
                because damage is used in their formulas.
            Frames:3-4
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 2 | 1 | 0 | 20 | 90 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:9-10
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 2 | 1 | 0 | 20 | 90 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:16-17
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 2 | 1 | 0 | 20 | 90 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:22-23
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 2 | 1 | 0 | 20 | 90 | Normal | Punch | 2 | 3 |            | 
                
             
            Frames:28-33
            
                
                    
                        
                            | Set | ID | Dmg | BKB | KBG | Angle | Effect | Sound | Shieldstun | Hitlag | Targets | 
                    
                    
                        
                            
                            | 0 | 0 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 1 | 2 | 0 | 50 | 361 | Normal | Punch | 2 | 3 |            | 
                            
                            | 0 | 2 | 1 | 0 | 20 | 90 | Normal | Punch | 2 | 3 |            | 
                
             
            Scripts
            Main
            - AsyncWait(2.0)
- Subroutine(0x11738)
- AsyncWait(8.0)
- Subroutine(0x11738)
- AsyncWait(15.0)
- Subroutine(0x11738)
- AsyncWait(21.0)
- Subroutine(0x11738)
- AsyncWait(27.0)
- Subroutine(0x11738)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabEnd) }
- Goto(Attack100 Main 0x117d8)
GFX
            
SFX
            - AsyncWait(2.0)
- SoundEffect1(3504)
- SyncWait(6.0)
- SoundEffect1(3505)
- SyncWait(7.0)
- SoundEffect1(3505)
- SyncWait(6.0)
- SoundEffect1(3506)
- SyncWait(6.0)
- SoundEffect1(3506)
- SyncWait(1.0)
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x1, code: 0x2, unk1: 0x0, arguments: [] }
- Goto(Attack100 SFX 0xd518)
Other
            - SlopeContourStand { leg_bone_parent: 6 }
- AsyncWait(3.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(15.0)
- Rumble { unk1: 0, unk2: 0 }
- AsyncWait(27.0)
- Rumble { unk1: 0, unk2: 0 }
- UnknownEvent { namespace: 0x1, code: 0x0, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0x0, code: 0x3, unk1: 0x0, arguments: [] }
- Goto(Attack100 Other 0x2778)